No digital price has been published for Hela: of Mice & Magic. Steam lists the game as coming soon with no price, and the PlayStation, Xbox and Nintendo listings carry a date without a number. The only prices that exist belong to the physical Harmony Edition, which is sold at different amounts in different markets.
That split is the whole of the pricing situation. There is no single figure to quote, no dollar amount that applies everywhere, and no exchange-rate conversion that reproduces the shelf prices. Each retail listing is a local decision, and the digital stores have not made theirs public.
What has a price and what does not
| Version | Price status |
|---|---|
| Digital, PC (Steam, Epic Games Store, Xbox PC App) | Not announced |
| Digital, PlayStation 5 | Not announced |
| Digital, Xbox Series X|S | Not announced |
| Digital, Nintendo Switch 2 | Not announced |
| Physical Harmony Edition, PS5 / Series X / Switch 2 | Priced by region |
The physical column is the only one with numbers, and those numbers are attached to a specific market and a specific platform at each retailer. They are not a suggested retail price applied uniformly, which is why they cannot be scaled up or down to guess what another region will charge.
Official media · SteamThe regional table
| Market | Platform | Price | Currency |
|---|---|---|---|
| Eurozone | Xbox Series X | €39.99 | EUR |
| Poland | PlayStation 5 | 149,99 zł | PLN |
| Sweden | PlayStation 5, Switch 2 | 379 kr | SEK |
| Canada | PlayStation 5 | $49.99 CAD | CAD |
| Japan | Physical edition | 4,400 円 | JPY |
Read down the column and the numbers look arbitrary. Read them as local prices and they are ordinary: each is set to sit at a familiar point in its own market, next to other boxed releases on the same shelf, rather than to equal a common figure after conversion.
Why the amounts do not convert
Converting €39.99 into złoty, kronor, Canadian dollars or yen does not produce the listed amounts. The gap is not an error. European retail pricing follows local tax and local shelf conventions, and each distributor sets a number that reads correctly to shoppers in that country.
Tax treatment is part of it. The Japanese figure of 4,400 yen is quoted tax included, so the shelf price and the amount paid are the same number. A listing that quotes a price before tax produces a different total at the counter, which is why two regions can look further apart than their pre-tax amounts suggest.
Currency movement is the other part. A price set once for a market does not move every time the exchange rate does, so the relationship between two regions drifts between the moment a listing is written and the moment a copy is sold. That is normal for a boxed product and one reason a single global number is rarely used for physical releases.
Official media · SteamJapan: a physical price and an undecided digital one
Japan is the clearest case of the two tracks separating. The physical edition has a published price of 4,400 yen, tax included, through the local distributor. The digital price for the same region has not been set, so a Japanese buyer looking for the download has no figure to work with even though the box has one.
That gap exists because the two are priced by different parties on different schedules. The box price comes from the physical distribution chain, which needs a number before stock is manufactured and shipped. The digital price comes from the platform holder's store, which can be set much closer to release.
Game Pass changes the question on Xbox and PC
On Xbox Series X|S and on PC, the price question is partly replaced by a subscription question. The game joins Game Pass on its first day, so a subscriber plays at launch without buying a copy and without waiting for a price to appear.
That does not make the game free. It makes the cost a subscription rather than a purchase, and it applies only to those two platform families. PlayStation 5 and Switch 2 have no equivalent service carrying the game, so those buyers face the full published price whenever it is announced.
Anyone comparing the two routes should compare what they already pay, not what the game might cost. A subscriber who would keep the service regardless is paying nothing extra on 1 December. A player who would subscribe only for this game is paying a recurring fee instead of a one-off amount.
What the physical price includes
The Harmony Edition price covers more than the game. The box contains the disc or cartridge, a premium box, a digital soundtrack, a double-sided poster with a map, and a forty-eight page softcover art book titled The Heart of Hela. The run is limited and sold through selected retailers, which is why the amount differs between shops as well as between countries.
That contents list is identical across the three platforms and across every retailer that carries the edition. Only the price and the delivery terms change. A buyer comparing two shops is comparing the same five items at two prices, not two versions of the product.
Availability varies as well. A market without a retailer carrying the edition has no boxed option at any price, and a shopper there faces the digital release by default. The five figures above are the ones published by retailers that name an amount, which is a smaller set of countries than the digital release covers.
Reading a price before launch
Two rules keep a comparison honest. First, a physical price is not a digital price, and the two are set by different parties, so a boxed figure in one region says nothing about the download in another. Second, a regional amount is not a converted amount, so converting it produces a number no shop will charge.
Until the digital listings are filled in, the only firm statement is that the boxed edition costs €39.99 in the eurozone, 149,99 zł in Poland, 379 kr in Sweden, $49.99 CAD in Canada and 4,400 yen in Japan. Everything else on the pricing side is still open.
