Hela: of Mice & Magic reaches PlayStation 5 on 1 December 2026, on the same day as PC, Xbox Series X|S and Nintendo Switch 2. The PS5 release is one of three that gets a boxed copy, and it holds no content the other platforms lack. PlayStation 4 does not appear in the announcement at all.
Two ways to own the PS5 version
The PS5 build exists as a digital purchase and as the Harmony Edition, a boxed release on disc. Game content is identical between the two; the difference is the disc, the packaging and the extras that come in the box.
| PS5 digital | PS5 physical (Harmony Edition) | |
|---|---|---|
| Contents | Game | Disc, premium box, digital soundtrack, double-sided poster with map, 48-page softcover artbook |
| Price | Not announced | 149,99 zł (Poland), 379 kr (Sweden), $49.99 CAD (Canada) |
| Release date | 1 December 2026 | 1 December 2026 |
| Availability | Digital storefront | Selected retailers, limited run |
Digital pricing for the game has not been announced on any platform, so the PS5 store listing carries no price yet. The Harmony Edition is the only PS5 version with a known cost, and that cost moves with region because each retailer sets its own. A buyer in Poland, Sweden or Canada sees three different numbers for a box that contains the same four extras everywhere.
Official media · SteamWhat the disc actually contains
The Harmony Edition ships the game on a PS5 disc inside a premium box, with three items alongside it: a digital soundtrack, a double-sided poster that includes the map, and a 48-page softcover artbook titled The Heart of Hela. Microids handles the physical release, and the run is limited to selected retailers rather than every shop that stocks games.
The edition carries PEGI 3, an age rating of 3 and up. That rating describes the game rather than the box, and the Switch 2 and Xbox Series X versions of the same edition share it. The soundtrack is digital, so nothing about the PS5 edition puts music on a second disc.
No PS5-exclusive content
Nothing in the PS5 release is gated to PlayStation. The world, the potion brewing, the Froggy backpack and the Shade System are shared across every platform, and the player ceilings are shared too: 4 players online, 2 in local split-screen. A PS5 owner and an Xbox Series X owner hold the same game, even if the announcement does not say whether they can hold a session together.
Single-player is a complete route rather than a reduced one. The Shade System summons a magical double of the player character, which lets puzzles built around two bodies be solved by one. That is a design decision that applies to every version, not a concession made for PlayStation.
Official media · SteamPS4 is not on the list
The announcement names PlayStation 5 and stops there. No PS4 version appears in the digital line-up or the physical line-up, and no PS4 release date has been given. The same shape holds on the Xbox side, where Series X|S is named and Xbox One is not.
Because there is no PS4 release, the questions that normally follow a cross-generation launch do not apply. There is no PS4 save to carry forward, no upgrade path between a last-generation copy and a current one, and no reason to check whether a disc from an older console will be read. A PS5 owner starts fresh on 1 December 2026, exactly as an Xbox Series X owner does.
Co-op and online on PS5
The PS5 version supports up to 4 players online and up to 2 players in local split-screen, with a maximum of 2 players on each screen. Local play therefore tops out at two people in one room, while online uses the full four slots.
The demo that ran before launch never reached PlayStation hardware, so the first hands-on with the co-op layer on this console comes at release. What the full game adds over that trial build is the online layer itself: 4-player sessions, which the demo did not offer in any form.
Online co-op runs on Epic Online Services and asks for a third-party account linked to Steam. Whether a PS5 player can join a session hosted on another platform has not been announced; a shared release date is a scheduling fact and not a statement about networking.
Open questions and the wider line-up
Two things sit outside the PS5 announcement: the price of the digital copy and the reach of crossplay. Everything else is fixed, including the date, the two formats, the disc contents and both player ceilings.
For the boxed release the practical question is which listed region applies, since the Harmony Edition is priced per region and sold through selected retailers. For the digital release the practical question is whether to buy at launch or wait for a price to appear, and no storefront has published one.
The two PS5 versions differ in what sits on the shelf, not in what runs on the console. The disc comes with a box, a poster, an artbook and a soundtrack code; the download comes with none of those and is available on 1 December 2026 with nothing else in the bag. Both put the same game on the console.
The disc is the only PS5 option with a published price, which makes it the easier of the two to budget for. The download has no price at all yet, so anyone choosing that route is choosing without a number in front of them. That is a gap in the announcement rather than a difference in value.
The disc is also priced per region and sold through selected retailers, so the same box carries a different figure in each market: 149,99 zł in Poland, 379 kr in Sweden, $49.99 CAD in Canada. A shopper comparing prices across regions is comparing retail decisions, not platform decisions. Within a single region the number is fixed by that retailer's listing, and outside the listed regions no price applies to the box yet.
PS5 is one of the four platforms launching on 1 December 2026, one of the three with a physical edition, and the only Sony system on the list. PC owners get three storefronts, Xbox owners get two console variants, and Nintendo owners get the second-generation console rather than the first.
That is the whole of the platform story on the Sony side: one console, two formats, no exclusive content and no last-generation version.
