Hela: of Mice & Magic has six trailers on its Steam store page, and one more that was shown at IGN Fan Fest 2026: Fall Edition on 14 October. All of them play from the store page. Between them they cover the pitch, the story, the brewing loop, the frog backpack and the Shade System, and the useful thing to know before pressing play is that only two of the six are trying to teach you anything.






The six, in store order
The order below is the order the store page lists them in, which is roughly the order they were made: a broad pitch first, then a story cut, then progressively narrower explanations of individual systems.
1. Adventure Trailer. The general case for the game. It carries the premise, the mouse-scale world and the absence of combat in one piece, which makes it the closest thing to a complete answer to "what is this". If a single trailer has to do the whole job, this is the one that was built for it.
2. Narrative Trailer. This one leads with the situation rather than the systems: a kind witch who keeps the land in balance falls ill, the world loses its harmony, and her smallest familiar leaves home to keep watch in her place. It is the trailer that explains why a game with no enemies still has stakes, and it is the one to watch if the setting is what pulled you in.
3. Brewing and Remedies. The crafting half of the loop, separated out and shown on its own. This matters more than the title suggests: without the brewing step, the game reads as pure traversal, and the reason to pick things up disappears. The trailer exists to show that foraged ingredients turn into remedies, and that remedies are what the world is waiting for.
4. Froggy Backpack Explained Trailer. The first of the two explainers, and the one that does the most work. Gliding, swinging, carrying and interacting are four verbs that sound unremarkable in a list and look quite different in motion, because each one commits you to something: a launch height, a swing line, a weight you now have to move. If movement is the thing that decides a purchase, this is the trailer to watch twice.
5. BIG Winter Showcase Trailer. A cut made for a winter showcase, and the title says as much — it names the event rather than a feature. That makes it the entry built for an audience with no prior context, which is useful when you want the game presented the way a broadcast would present it, with the systems compressed into a single short argument.
6. Shade System Explained Trailer. The second explainer, and the answer to the question the other five raise: whether the puzzles that assume two players can be solved by one. The Shade System summons a copy of your mouse, so a lever can be held while you cross, and the trailer is where that idea is stated plainly rather than glimpsed.
Official media · SteamThe IGN Fan Fest footage
The seventh trailer is the odd one out. It was shown on 14 October 2026 during IGN Fan Fest 2026: Fall Edition, it is built entirely from gameplay footage, and it is not one of the six on the store page.
That combination makes it the most direct look at the game. Marketing cuts assemble a mood; a gameplay-only cut shows what a session looks like when nobody is arranging the camera for a reveal. For anyone who has already watched the Adventure Trailer and wants to see the loop without the framing, this is the natural next stop.
Watch it for three things in particular: how long a single carry takes, whether the camera stays readable when the mouse is small and the scenery is not, and how often a route looks improvised rather than signposted. Those three details are the difference between a game about moving things and a game about walking to the next marker.
Which one to watch first
For a fast yes or no, start with the Adventure Trailer and follow it with the IGN Fan Fest footage. The first gives the premise in the time it takes to decide whether the setting appeals; the second shows whether the moment-to-moment play holds up without the editing.
For the mechanics, take the two explainers in the order the systems matter: Froggy first, because it is the verb set you use constantly, then Shade, because it decides whether the game is playable solo. Brewing and Remedies is the third stop, and it is the one that turns the other two into a loop rather than a pair of toys.
For a co-op decision, the Shade System trailer is the relevant one and the Narrative Trailer is the persuasive one. A group choosing what to play on a shared screen cares about two things: whether the puzzles give everyone something to do, and whether the tone survives four people talking over it.
The one order to avoid is starting with the explainers. Both assume you already know what the game is, and they spend their time on a single mechanism rather than on the reason to care about it.
Official media · SteamWhat no trailer can tell you
None of the seven can answer how long the game runs, how the difficulty curves, or whether the late map keeps finding new uses for the same four biomes. Trailers are cut from the best material, and a game built on carrying things is unusually easy to make look effortless in a thirty-second edit.
The demo is where those questions get a real answer, since it is a separate side story with its own map rather than a slice of the main game, and it is long enough to show whether the carrying has weight in your hands rather than only on screen.
| Trailer | Focus | Who it suits |
|---|---|---|
| Adventure Trailer | Premise, world, tone, no combat | First-time viewers deciding whether to care |
| Narrative Trailer | The witch, the illness, the familiar | Players drawn in by the setting |
| Brewing and Remedies | Foraging, remedies, the crafting loop | Anyone unsure the loop is more than platforming |
| Froggy Backpack Explained | Glide, swing, carry, interact | Players who buy games on movement feel |
| BIG Winter Showcase Trailer | A compressed pitch for a showcase audience | Viewers who want the broadcast version |
| Shade System Explained | Magical copies and solo puzzle-solving | Solo players and co-op groups alike |
| IGN Fan Fest footage | Unframed gameplay | Anyone who wants to see the loop as it plays |
