Hela: of Mice & Magic holds a wishlist listing on Steam ahead of a 1 December 2026 release, with no price and no pre-order. Steam is one of three PC storefronts carrying the game, alongside the Epic Games Store and the Xbox PC app. There is a Windows build only.

The listing is a wishlist entry

The listing is marked as coming soon and carries no price at all. There is no pre-order button, no deposit and no edition selector, so the only action available on the listing is adding the game to a wishlist and waiting for the release date.

That is a PC-wide situation rather than a Steam quirk. Steam, the Epic Games Store and the Xbox PC app all carry the game without a published digital price, and none of them accepts a pre-order. A buyer who wants a known price on this game has one route open: the boxed Harmony Edition, which is sold at retail on PS5, Xbox Series X and Switch 2 but has no PC equivalent.

The listing does hold concrete material: six trailers, titled Adventure, Narrative, Brewing and Remedies, Froggy Backpack Explained, BIG Winter Showcase and Shade System Explained.

A mouse on stepping stones over a streamOfficial media · Steam
Stepping stones are the first place a run splits.

System requirements

MinimumRecommended
OSWindows 10 x64Windows 11 x64
CPUIntel Core i5-8600K / AMD Ryzen 5 2600Intel Core i7-12700K / AMD Ryzen 7 7800X3D
Memory16 GB16 GB
GPUGTX 1060 6 GB / RX 580 8 GBRTX 3070 / RX 6700 XT
Storage15 GB15 GB
NotesSplit-screen: 1080p at 30 fps on low settingsSingle player: 1440p at 40 fps on high; split-screen: 1440p at 30 fps on high

Two things stand out in the table. Memory is identical at both tiers, so 16 GB is a flat floor rather than a scaling target. Storage is also identical at 15 GB, which is small enough that the game fits comfortably on a drive shared with other things.

The frame-rate notes are tied to specific settings tiers rather than left open: split-screen at 1080p and 30 fps on the minimum column, and the recommended column splitting into 1440p at 40 fps for one player or 1440p at 30 fps for two. A player planning to play on a television across two controllers should read the last row, not the first.

Full controller support is listed, and a gamepad is separately recommended, a label that fits a game built around two bodies sharing one screen. Keyboard and mouse still work, but the recommendation points at a pad.

The gap between the two columns is wide in the CPU and GPU rows and flat everywhere else. A machine built around the minimum column still needs 16 GB, and the split-screen note pins that column at 1080p and 30 fps on low settings, which is a modest target rather than an aspirational one.

Steam Deck

The demo build carried full Steam Deck support. Compatibility for the retail build has not been announced.

That gap matters because a demo and a full release are not the same binary. The demo was a self-contained story on its own map lasting 30 to 60 minutes, so full support for it says something about how that build runs and how the controls map, and nothing about the size, streaming or performance of the finished world. Anyone buying for Deck is buying ahead of a published rating.

A mouse silhouetted against a low orange sun over grassOfficial media · Steam
A wide, quiet shot, and nothing chasing you.

The Steam feature labels

The listing carries a long set of Steam features, and each one describes something concrete:

  • Single-player, with a complete route through the game
  • Online co-op for up to 4 players
  • Local split-screen co-op, 2 players, with a maximum of 2 per screen
  • Shared split-screen and shared split-screen co-op
  • Steam Achievements
  • Full controller support, with gamepads recommended
  • Steam Cloud
  • Remote Play on TV
  • Remote Play Together
  • Family Sharing

Two of these deserve a caution. Remote Play Together is not crossplay: it streams a local split-screen session to a second person over the network, which turns a two-player couch mode into a remote two-player session. It does not put a Steam player into a console lobby, and it does not add a third or fourth player.

Family Sharing is likewise a library feature rather than a copy of the game. It does not create an extra participant for online co-op, and the game has no Friend Pass of any kind, so 4 online players means 4 copies.

Online play runs through Epic Online Services and asks for a third-party account linked to Steam. That is the mechanism behind the 4-player ceiling, and it applies to the Steam build directly rather than through a launcher on top.

Whether a Steam player can join a session hosted on PS5, Xbox Series X|S or Switch 2 has not been announced. The four platforms share a 1 December 2026 date, which is a scheduling fact rather than a networking one.

Windows only

The game ships as a Windows build with no macOS or Linux version. The requirement rows name Windows 10 x64 at the floor and Windows 11 x64 as the target, with no alternative line for another operating system.

Steam Deck sits outside that constraint because it runs the Windows build through the compatibility layer, which is why the demo's Deck support is worth noting separately from the OS list.

The demo and the launch build

The demo went live on 8 October 2026, was extended past its original window and closed on 9 November 2026. It supported one player and 2-player local split-screen, had no online play, and its progress does not carry into the retail game.

At launch the Steam version adds what the demo never had: online co-op for up to 4 players, the full world rather than a single map, and the complete brewing and remedy loop.

What to expect on 1 December 2026

The release arrives with no price yet on the listing, so the first thing to check on the day is the number. The hardware floors are already settled at 16 GB of memory and 15 GB of storage, controller support is listed as full, and cloud saves are in place.

What remains open is the price, the Deck rating for the finished build and crossplay. Everything else about the PC version is fixed and published.